This is set to replace the revenue share as game creators instead will have to pay Unity a fee every time their games are installed on a device. A blog post reveals that Unity wants to introduce what's simply called Unity Runtime Fees on the 1st of January 2024. Now it's Unity's turn and it's definitely not being received well. " Unreal Engine and Unity are two of the most popular ones and Epic has tweaked the revenue share a few times lately. " We've seen many discussions about how much of a game's revenue Epic Games Store, Steam, GOG and other digital stores have taken through the years, but there's also a less talked about part of many games that needs its share of the pie before a developer and or publisher can start putting the money into their own pockets, game engines." Not exactly surprising when it originally would cost some money every time someone deleted and reinstalled the game, played it on two different devices and more." " So without me sort of harping on any further about what this is about, let's dive right on in and take a look at it. Today we have a really conflicting thing to talk about as recently Unity, which is a company that runs and offers a game development engine and tool for developers to build their games on, has decided to announce a new install fee and it's led to a bit of an uproar in the game development community." " Hello everyone and welcome back to another episode of GRTV News.
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